Showing posts with label FAQ. Show all posts
Showing posts with label FAQ. Show all posts

BuffPang[H] 1.9 Beta : Collector FAQ

By amribakri ( , ) on 3:55 AM

0

The collector bot is a new feature in BuffPang[H] 1.9. I was unable to test this bot throughly since this release was meant for the quick fix of FKey spam problem. Should you encountered bugs/problem while using this tool, please send me a mail/comment.

  • I assigned my battery to FKey, and select the 'Default OK' to confirm battery change, and  'Default Start/Stop'. But its not working.
    You must not use the 'Default OK' and 'Default Start' unless your Flyff is using 1280x768 resolution setting. Please use the Coord Finder tool to find the position of the buttons for your resolution setting. Save it, and reassign your collecting job using the captured coordinate of the buttons. 
  • The collecting process is not starting for some reason. The battery is full but the collecting process will stop suddenly.
    There is a known glitch when starting a collecting process for the first time after you log into Flyff. The collecting process will not start even after pressing the Start button. I purposely added the second click into the collector job in order to fix this glitch. Please remove the second click under the Job Manager tab. Select the last job item node, and press 'Delete this Key'
  • How do I obtain the location of 'OK' button for battery change confirmation and the 'Start/Stop' button on my screen resolution setting?
    Using Double click on your battery will pops out the 'OK/No' dialog box. Use the Coord Finder tool to capture the coordinate of the 'OK' button. Save it and give 'OKButton' as coordinate name. To get the 'Start/Stop' button's coordinate, equip your char with a collector. Again, use the Coord Finder to get the coordinate to 'Start/Stop' button and save it as 'StartButton'.
  • How can I save the coordinates I have captured and load it for later use?
    Hmm..sorry, this tool is not complete in this beta. Please wait for next release.

FAQ

By amribakri ( , , ) on 9:19 PM

11

Related FAQ :

  1. BuffPang[H] 1.9 Beta : Collector FAQ


  • I load a saved job. When is press "Start All" nothing happen.
    Stop the job through Job Manager if its running. Select your Job Id's Flyff Window Id node, and reassign the Flyff Id again. The Flyff Id is not loaded for compatibility reason.
  • I wish to stop my buffing job while i'm in town selling blue item. But i dont want to stop my single key job (AFK shouting).
    Using 'Start All' button will make all active job to start counting. To control a specific job, look under the job manager tab, highlight your buffing job and press 'Stop Job' button. This works on all type of job.
  • Why there is numbers like 1,2,3 appears in my chat?
    That's the Slot Key to your F-Key location. Try the Chat Friendly option under Job Manager. It'll try to minimize Slot Key's interrupting your chat. 
  • Is there a limit to how many Flyff game I can run at the same time?
    Yes and No. Yes, there's always a limit for your computer to load more than 2-3 Flyff instance. And no, currently BuffPang[H] did not have any limitaion issue on how many Flyff instance you want to spam.
  • Since there is no limitation for BuffPang[H], can I use BuffPang[H] to spam Auto Pet Feed on a pet across 3 different Flyff instance at the same time?
    Yes. As long as you have assigned 3 different Auto Pet Feed job for each of your Flyff instance.
  • Now i want each of my Flyff instance to be able to Auto Unsummon 3x Level D pet after 2 hour. Is that possible?
    Yes. Take the example from the Example guide here. Duplicate up to 3 Auto Unsummon job (Job A and Job B). Make sure you have enough pet feed to supply 6hour (3pet x 2 hour) of your pet needs.
  • One of my pet died. I have enough pet feed supply and the Auto Pet feed is running fine. What's wrong here?
    There's a lot of possibility why a job in BuffPang[H] could fails. Try not to AFK Pet Feed during a laggy connection. Also, running multiple Flyff instance may slow down overall Flyff in-game performance. Setting a lower graphic setting might help, as long as each Flyff instance is at a playable framerate.

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